Game Play
Goals, challenges & rewards
A goal is a task the player has to reach to progress through the story or to get to a certain place.
In this game the goal is to kill enemies and gain experience, getting stronger to progress through the story. The challenges would be fighting all the strong enemies along the way but also having to fight bosses. The rewards from killing enemies will give you experience, gold and loot, experience helps you to level up to unlock new skills and upgrade your attributes. When they drop loot the average enemies drop common loot and less experience, whereas bosses drop more experience and more gold and XP. Gold helps you buy Armour, weapons and potions from the shop, which will help you defeat the stronger enemies.
Difficulty & Balance
Difficulty is how easy or hard the game is, balance is how good or bad a certain aspect of the game is and how well it works in conundrum with other things.
In the game there is a level/upgrade system. Potions are a feature that will help balance out combat by giving you extra stats like: Strength, more damage, less damage received, more mana etc. These help balance out the game because it helps people with combat. However, enemies scale to the players level and have increased stats based on a certain percentage of the players, boss enemies scale to the players level which makes their base stats higher than the player character, thus using potions to help level them out. Difficulty settings aren’t included in the game as having it on easy would ruin the experience. Spells like lightning, fire and life drain will all be beneficial in turning the tides of combat.
Feedback
Feedback is the audio or visual stimuli given from certain accomplishments that help immerse the player in the game.
In this game there is a combo meter, which rewards people with an extra percentile of xp based on combo hits, more combo hits makes the percentage go up, to a max of 20% This combo meter shows up on the side of the screen and changes colour when it hits a certain threshold of hits, also making a sound to let the player know they have hit the mark without having to look at it.
Visual Style
Game world
Game world is the world in which the player is surrounded in, which has different architecture and objects in that can help the player.
The world features a medieval aesthetic to it having wooden houses with straw roofs. There are flame barrels out in the world the helps people interact with them while in combat to help the play but to also open up new opportunities to the player, these barrels are recognizable by their noticeable bright red colour. These will entice the play to use them because of the massive amount of damage they do, making it very beneficial for the player.
NPC’s (Non-Playable characters) & characters
NPC’s are Non Playable Characters that offer different things, like being an enemy or a ally that offers quests.
NPC’s in the game will offer side quests and have their own stories which will help engage the player in the game. There will be a wide variety of NPC’s that are vastly different from each other. From knights to peasants they will all having different tasks and stories. There will also be characters in the same clan as you that will relate to the player character as they have the same goal.
Feedback interface
Feedback Interface is the HUD (heads up display) that shows things like a mini-map and health.
The game has a mini-map that helps the player navigate through the world, and also has a health and mana bar at the top left of the screen. Below the health bar shows all buffs & debuffs the character has, having a timer showing them how long they have left on them. Also, there is an experience bar that will be below the mana bar. and experience or gold earned will show up on the screen notifying you about them.